Many thought that the game would be the title for the next game in the series, though ultimately they opted for Super Mario Sunshine. Super Mario 128 was a game that was shown before the GameCube's launch to show the console's capabilities. Introduced in Super Mario 64, it was impressive for its time though is dated by today's standards, Sunshine's camera was accordingly 4 times better, and Galaxy nearly perfected the camera controls. Koizumi explained that one of the most appealing things to work on in 3D games is the camera. Once during development at 2am when everyone excluding Koizumi and Miyamoto had left, Miyamoto couldn't express his desires for Mario's motions while swimming so he acted them out by pretending to swim on his chair so that Koizumi could understand exactly what he was talking about. He explained that Miyamoto, who led the project, had numerous of clear and sometimes unclear demands. Yoshiaki Koizumi created Mario's 3D model and programmed a few of the actions to make sure it felt new and unlike anything gamers have ever experienced before. Takashi Tezuka, while still one of the general managers of all of Nintendo's EAD divisions, didn't play a role in the development of Super Mario Galaxy. Shigeru Miyamoto played a large role as well as the concept creator and producer. Yoshiaki went on to direct Super Mario Sunshine and, of course, Super Mario Galaxy. Super Mario 64 was directed by Shigeru Miyamoto and co-directed by Takashi Tezuka and Yoshiaki Koizumi. The hub world, Princess Peach's Castle, was itself used in the beginning and end of Super Mario Galaxy, which likewise featured a hub world (the Comet Observatory). The game featured a primary hub world from which all of the other levels are connected. The whole concept of collecting stars originated from this game, and was used in Super Mario Sunshine (which, rather than stars, used Shine Sprites). Being part of the same series, this is not surprising. Super Mario 64 clearly played a large role in the influence of Super Mario Galaxy. SuperMario 64's star collecting mechanic was used in Super Mario Galaxy.
The game would retain the basic premise of the original while adding many new additions such as Yoshi, a drill item, and new suits. 3 (or Super Mario World 2: Yoshi's Island) to have a direct sequel, and the first 3D Mario game. This was the first console game since Super Mario Bros. In 2009, during Nintendo's E3 2009 presentation, Cammie Dunaway announced a direct sequel to Super Mario Galaxy aptly titled Super Mario Galaxy 2. Shigeru Miyamoto has said that if a game is bad, it's ultimately the director's responsibility. He explained that he didn't know if his way of directing was the same at different companies or even within EAD, though during the creation of Galaxy he had to design, plan, and make sure the game was fun.
A director has many roles and must focus on all aspects of the game design. Yoshiaki Koizumi was the game's director. Yoshiaki Koizumi, the original game's director and sequel's producer. Upon release, the game sold well, much more than Super Mario Sunshine, and had excessively long legs, appearing in the top 50 for years. This wasn't particularly surprising considering Nintendo's tendency to delay their prominent titles. The game was planned to be released within the Wii's launch window, though they were forced to move the release date to November 2007 - a year after the Wii was launched. Speculation began on what this game was going to deliver, and their questions were answered the next day. Super Mario Galaxy was officially announced during E3 of 2006, though the night before images of the game and the logo were released without Nintendo's permission. The director, Yoshiaki Koizumi, had previously worked on games such as Super Mario 64, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, and Super Mario Sunshine as director or co-director. One of the team members suggested they make the next Mario game, and Miyamoto whole-heartedly agreed. The developer, Nintendo EAD Tokyo, was asked by Shigeru Miyamoto to develop the new major Nintendo game. The development of Super Mario Galaxy began after the completion of the GameCube video game Donkey Kong Jungle Beat, presumably sometime in 2005. North American box art of Super Mario Galaxy.
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Development of the Super Mario Galaxy series